How to play

How to play a jigsaw puzzle on Pieceware

Pieceware is a jigsaw puzzle in your browser that several people can solve at the same time. There is nothing to install and no account: one person makes a lobby, everyone else opens the link. This page covers the whole loop, from picking a picture to the last piece.

1. Make a lobby

  1. On the home page, pick a picture from the catalog or upload your own photo.
  2. Choose a piece count. The options are 24, 48, 100, 200, 300, 500, 750, 1000, 1500. The grid is chosen so that pieces come out roughly square for the picture's proportions, so the real count lands near your choice rather than exactly on it. The size guide explains what each count feels like.
  3. Pick a piece shape and decide whether pieces may rotate.
  4. Press Create lobby. You land in the puzzle at an address like /play/k7m2p9qa/.

Every picture page has one-click Play now buttons for 100, 300, 500 and 1000 pieces if you would rather skip the form.

2. Invite people

Copy the address (the Share button does it for you) and paste it anywhere: a chat, an e-mail, a Discord channel, a Zoom call. Whoever opens it joins the same board, picks a display name, and is in. A room holds up to 50 players. Nobody signs up for anything, so this also works with people who would never make an account for a puzzle site. More on that on jigsaw puzzles with friends.

3. Controls

ActionMouseTouch
Move a pieceDrag itDrag with one finger
Pan the viewDrag the empty backgroundDrag the background
ZoomScroll wheel, or the + / buttonsThe + / buttons
See everythingThe fit button zooms out so the board and every loose piece are on screen
Rotate the piece you holdThe rotate buttons in the toolbar (only when rotation is on for the room)
Ghost imageThe eye button shows the finished picture faintly on the board as a hint
ChatThe chat button opens a small text chat for the room

Pieces start scattered in a ring around the empty board. The board is the rectangle in the middle; that is where the finished picture goes.

Snapping and groups

Drop a piece next to its real neighbour, lined up within about a third of a piece, and the two snap together into a group. Groups move as one, so you can build islands out in the scatter area and slide them onto the board when you know where they go. A single drop can join several islands at once if it bridges them. Pieces that land in their correct spot on the board lock there and cannot be picked up again, which keeps the finished part safe from stray drags.

While you hold a piece, nobody else can grab it, and everyone sees it move under your cursor. That is the whole multiplayer trick: no turns, no conflicts, just a shared table.

Rotation

With rotation off (the default) every piece is already the right way up. With rotation on, pieces start turned by a random quarter turn, and you rotate the piece you are holding with the toolbar's rotate buttons. Two pieces only snap when they are turned the same way, so a rotated group is a group you have not finished yet. Expect a game with rotation to take about half as long again, and treat it as the "hard mode" switch that does not need a bigger puzzle.

The three piece shapes

  • Classic – Normal. Traditional knobs and holes. Every piece has its own silhouette, so the shape helps you.
  • Twisted – Hard. Wobbly, uneven cuts and knobs of random size. Pieces look alike and edges do not line up neatly.
  • Square – Brutal. Straight cuts, no knobs at all. Only the picture tells you where a piece goes.

Classic is the right default for a mixed group. Twisted is for people who have finished a few puzzles here and want the silhouette to stop helping. Square is genuinely brutal at anything above a couple of hundred pieces; if you try it, pick a picture with detail everywhere and leave rotation off.

Tips

  • Say who takes which region. "I'll do the sky" is the single biggest speed-up in a group.
  • Sort into islands rather than hunting for one exact piece. Any two neighbours joined anywhere is progress.
  • Use the ghost image for uniform regions (sky, water, space) and turn it off again when it gets distracting.
  • Zoom in to place, zoom out (fit) to search. Living at two zoom levels is normal above 500 pieces.
  • Leave the boring region for last; once the rest is on the board, the gaps tell you exactly what fits.
  • Take breaks. The room keeps its state for 12 hours after the last player leaves, and the server saves it every 30 seconds, so a restart on our side does not lose your progress either.
  • Up to 1500 pieces are possible; choose the busiest picture you like for the big sizes.

Questions

Why did my piece not snap?

Two pieces only join when they are neighbours in the picture, are turned the same way, and are dropped close to the right offset (within about a third of a piece). If rotation is on, turn the piece first; if it still refuses, it is probably not the neighbour you think it is.

Can I move a piece someone else is holding?

No. A piece (or group of pieces) is locked for whoever grabbed it until they drop it. You see it moving under their cursor.

Can I take a piece off the board again?

No. Pieces that snap onto the board in their correct place are locked there, so the board doubles as the "done" pile. Pieces joined to each other elsewhere can still be moved as a group.

What happens when we finish?

The puzzle is solved when every piece is on the board. The game shows the time it took, and the room stays open for 12 hours after the last person leaves, so you can come back to admire it or start a new one.

Does it work on a phone or tablet?

Yes, in the browser. Drag pieces and the background with one finger and use the toolbar buttons to zoom and rotate. Smaller puzzles (100–300 pieces) are more comfortable on a phone.